Who To Blame

Conspiracy of Shadows Credits

Conspiracy of Shadows did not spring forth from my brain whole cloth. Every aspect of it, be it the game mechanics, the publishing model, the artwork, or the setting material each was influenced by someone or something. Here you will find an ever growing list of influences that deserve credit for all of those things. It is ever growing because like the things we learn in life, we are not always aware of them in time to appreciate them fully.

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People

The list of people who I have to thank over the years is really, really long. Here is a short list of people I need to thank regarding this project for a myriad of reasons. If I missed anyone, I apologize.

Juan Brachich III, Luke Crane, Paul Czega, Drozdal, Ron Edwards, Neil Goodrich, Kevin Herbon, Timothy Kleinert, Tim "Fancy Pants Lawyer" Koppang, Pat Loboyko, Ralph Mazza, Matt McElroy, Jim Milak, Alexander Newman, Joshua A.C. Newman, Jacob Norwood, Thor Olavsrud, Nathan Paoletta, George Pontikis, Oscar Rodriguez, Jennifer Senkowski, Ellie Senkowski, Rich Senkowski, Mary Senkowski, Neil Senkowski, Linda Senkowski, Joan Sladaritz, Moe Sladaritz, Pete Sideris, Mark Stasiorowski, Matt Synder, Brennan Taylor, Mayuran Tiruchelvam, Monica Valentinelli, Phil Wedel, Matt Wilson.

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Artwork

The artistic style of the game is really just my artistic style that has evolved over the years. Prior to diving headlong into the high contrast style found here on this site, I worked in a style more appropriate to late 80's comic books. As my interests and exposure grew throughout the 90's, I developed the mess you see today. So if there is anyone to blame, it is these people.

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Game Mechanics

Everyone and their mother that has developed and/or published an independent, do-it-yourself role-playing game claims the venerable Dungeons and Dragons as their forebear. Lots of them wanted to fix it. Not me. For me it was too games that got me down this path, one I love and one I love to hate: Teenage Mutant Ninja Turtles and Call of Cthulhu. The former is a game I love that was my first exposure to role-playing games, and the second is the game I hate because it is a broken mess of nonsense. However, neither really impacted the actual mechanics of the game. For that you can blame these people and their games.

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Movies

I am a very visual person and I love movies. The following is a selection of films that have inspired and influenced the game at all of its stages..

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Web Design

I clearly did not design this website in a vacuum. I have been doing this for a long time, and my tastes and approaches have changed throughout that time. This site's design in particular was dominated by two influences, the online book that is diveintohtml5.org and the Nuremberg Chronicles first published in 1493.

Conspiracy of Shadows has always been as much about my love for history and old books as it is about being a fun game to play. Because of that, I have wrestled with designs for years, trying to bring the aesthetic of illuminated manuscripts to the web, and more often than not failing. It was fortuitous that at the height of my frustration I found diveintohtml5.org.

Seeing that site was like a wake up call. I had gotten lost in the baroque part of design, but missed the core point, to communicate effectively. Taking the site's layout as my base, I have built what you see before you now, and for once, I am finally happy with how things turned out.

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